The Strange Story of Second Age

Today I thought I’d share a little bit about one of my main current projects, The Second Age of Sorcery. It has quite the meandering story, and still might take me places I’ve never been. So pull up a chair and get ready for story time!

Shadow Throne Outtakes

Early in the¬†Shadow Throne Kickstarter, a backer asked if I had any fun stories about cards that didn’t make the cut. I’m finally getting around to it… four months after the Kickstarter finished. Better late than never, right? Between the initial conception for Shadow Throne and when it funded on Kickstarter, I worked on a […]

Thoughts on Theme

One of the fundamental questions in game design is: which came first, the theme or the mechanics? Different designers have different answers to this question, some holding their answers as sacred as scripture. While I don’t have strong feelings on this question (I have been inspired by both themes and mechanics), I tend to lean […]