How do publishers decide which components to use for a game? These days, the possibilities are almost limitless, with many factories having a huge range of in-house products and the ability to outsource for unusual components when necessary. With such an enormous blank slate, how do you even start deciding which components will work for […]
All posts for the month January, 2016
Component Considerations
Posted by teale on January 25, 2016
http://nothingsacredgames.com/component-considerations/