Has it really been a year and a half since I posted my two part post on the various types of fun that games can provide? Unless WordPress is truly messing with me, it has! Perhaps surprising to no one, I missed some key types of fun in that original list. Today, I want to […]
All posts for the month January, 2014
Analysis of Fun: Collecting
Posted by teale on January 28, 2014
http://nothingsacredgames.com/analysis-of-fun-collecting/
Thoughts on Theme
One of the fundamental questions in game design is: which came first, the theme or the mechanics? Different designers have different answers to this question, some holding their answers as sacred as scripture. While I don’t have strong feelings on this question (I have been inspired by both themes and mechanics), I tend to lean […]
Posted by teale on January 10, 2014
http://nothingsacredgames.com/thoughts-on-theme/