In my last post, I discussed some touchy issues relating to gender in games. I got a couple of comments from readers, and I wanted to take some time to reply to them today, as well as delve deeper into an issue that keeps coming up: generalizing about people to tailor games for particular audiences.
All posts for the month June, 2012
Stereotyping–for Profits!
Posted by teale on June 29, 2012
http://nothingsacredgames.com/stereotyping-for-profits/
Ladies’ (and Gentlemen’s) Night
Today I wanted to talk about making gender inclusive games. I don’t want to talk about making games specifically for girls or women. Instead, I want to talk about making games that everyone can enjoy, independent of gender. I think a lot of game designers start their games with this goal in mind, but make […]
Posted by teale on June 18, 2012
http://nothingsacredgames.com/ladies-and-gentlemens-night/
Skin Deep
Games have a strange relationship with theming. I’m not talking about the fact that games don’t need themes and many don’t have one (like Go or Tetris). I’m not talking about the way the same game can be themed in countless ways (like Warcraft and Starcraft). I’m talking about the fact that the vast majority […]
Posted by teale on June 12, 2012
http://nothingsacredgames.com/skin-deep/
The Iterative Saga Continues: Deranged Fantasy Games
I’ve been out of commission for a few weeks now. A move as well as some personal trips and transitions have sucked up a lot of my time, preventing me from writing. But I haven’t had so little time that I haven’t been making progress on games! In fact, my main focus has been on […]
Posted by teale on June 4, 2012
http://nothingsacredgames.com/the-saga-continues-deranged-fantasy-games/