When you stop to think about it for a minute, you’ll realize that games are all around us. I’m not talking about games that come in boxes or from an app store–I’m talking about the way people interact with each other in ritualized ways. Let’s take a really easy example: school. Pretty much everyone has […]
All posts for the month May, 2012
Iterative Design in Action: Making Politics Fun
Posted by teale on May 8, 2012
http://nothingsacredgames.com/iterative-design-in-action-making-politics-fun/
Conflicting Needs
As you already know, game design is all about the player. Your goal as game designer is to provide your player with a particular experience, using the game system as a means of creating that experience. However, what should you do when different players have different, conflicting needs from your game? This actually comes up […]
Posted by teale on May 1, 2012
http://nothingsacredgames.com/conflicting-needs/