Young game designers quickly learn the importance of engagement. Basically, a player is engaged when he or she feels like a part of the game. An engaging game will make a player forget his or her real world problems. It will completely capture its players’ attention. In the early 21st century, a good indication that […]
All posts for the month September, 2013
The Holy Grail of Simultaneous Action
Posted by teale on September 16, 2013
http://nothingsacredgames.com/the-holy-grail-of-simultaneous-action/
More Lessons from the Corporate America Kickstarter
The Kickstarter for Corporate America ended successfully in November 2012. In January 2013, after finishing the game and sending it to the printer, I wrote up some lessons from my Kickstarter experience. It’s been 7 months since those last lessons, and a lot has happened. I saw the printing process unfold and found a distributor. […]
Posted by teale on September 3, 2013
http://nothingsacredgames.com/more-lessons-from-the-corporate-america-kickstarter/