Last time on The Digital Divide⦠…the biggest difference between digital and non-digital games is … the power of computers… …humans are really bad at a lot of … stuff… Computers have vast and nearly perfect memories … can perform thousands of calculations a second … computers are happy… In short, I discussed how computers […]
All posts for the month July, 2012
The Digital Divide Part II: Machines Meet Meat
Posted by teale on July 29, 2012
http://nothingsacredgames.com/the-digital-divide-part-ii-machines-meet-meat/
The Digital Divide Part I: Computers are Awesome
Since I started writing this blog, I’ve wanted to write a post on the differences between digital and non-digital games. I’ve spent a lot of time working on both, so I’m in a unique position to compare and contrast how they’re designed and what they can do. Truth be told, I tried writing on this […]
Posted by teale on July 17, 2012
http://nothingsacredgames.com/the-digital-divide-part-i-computers-are-awesome/
What is Fun? Part II
Earlier this week, I started listing the many types of fun board games can provide. Turns out I had more to say about it than I anticipated, so I’m wrapping up the post today. I’m going to continue tying in Corporate America so you can see how different types of fun have influenced my own […]
Posted by teale on July 12, 2012
http://nothingsacredgames.com/what-is-fun-part-ii/
What is fun? Part I
I’ve wanted to make games for a very long time. Why? I assume the reason is the same for most other people who want to get into the game industry: because I love games. However, since I’ve started making games, I’ve also started playtesting a lot, with a lot of different people. When I playtest […]
Posted by teale on July 10, 2012
http://nothingsacredgames.com/what-is-fun-part-i/
Being a Mad Hatter
One of the coolest things about games is that they incorporate so many different disciplines into a single experience. From game design, you have a lot of psychology, storytelling, and math. There are plenty of challenging engineering problems to solve when you’re building a game, especially if it’s a digital game. The art is clearly […]
Posted by teale on July 3, 2012
http://nothingsacredgames.com/being-a-mad-hatter/