Corporate America is a very topical game. It’s about the present, with lots of references to current companies, current political movements, and the current state of the country. In many ways, this helps the game stand out. But it’s also a potential weakness. Cyrus at Father Geek brought this up as one of the worst […]
All posts for the month October, 2012
Going Out of Date
Posted by teale on October 29, 2012
http://nothingsacredgames.com/going-out-of-date/
Corporate America: The Origin Story
Ever wonder how Corporate America came to be? If the Kickstarter is successful, it will become a real board game, just like Monopoly or Illuminati! Right now, it’s a handful of prototypes scattered across the world and some files on my computer. But the game began as only a vague idea in my mind, and […]
Posted by teale on October 23, 2012
http://nothingsacredgames.com/corporate-america-the-origin-story/
Can my %@#! Kid Play Corporate America?
During a playtest of Corporate America a few months ago (immortalized in the beautiful presidential portrait over there), one player suggested bringing the game to play with some students she mentors. She thought they might learn a thing or two from the game. After discussing it for a bit, some players became very opposed to […]
Posted by teale on October 19, 2012
http://nothingsacredgames.com/can-my-kid-play-corporate-america/
In Case You Live Under a Rock without Internet Access…
It’s official! Corporate America is now live on Kickstarter! Woooooo! First thing’s first, I want to thank all of you who have already pledged support for the project. I’ve been blown away by the generosity I’ve seen over the past few days. I really appreciate your vote of confidence. Kickstarter campaigns are exciting! I don’t […]
Posted by teale on October 18, 2012
http://nothingsacredgames.com/in-case-you-live-under-a-rock-without-internet-access/
Design Analysis: 7 Wonders
Those of who know me know I’m a huge fan of the game Magic: the Gathering. Many, many game enthusiasts are huge fans of this game. And what’s not to like? (Other than the price…) Magic has been around for nearly 20 years, and for good reason. The game has more layers than I could […]
Posted by teale on October 15, 2012
http://nothingsacredgames.com/design-analysis-7-wonders/
Whatever You Do, Don’t Breathe
No, I’m not suggesting you hold your breath until the Corporate America Kickstarter goes live. (Even though it’s almost close enough to be safe–it’s going up Monday!) I’m just trying to share some of the wisdom I’ve learned from working on movies for the Corporate America Kickstarter over the past two weeks. Last time, I […]
Posted by teale on October 12, 2012
http://nothingsacredgames.com/whatever-you-do-dont-breath/
Kickstarter Video Preview
Last week I talked a little about the Kickstarter video I was working on. I mentioned I wanted to give you a sneak peak, but couldn’t because of editing problems. Turns out editing is pretty tough! It’s fun, but definitely a big challenge. Well, today I managed to get something together for you!
Posted by teale on October 8, 2012
http://nothingsacredgames.com/kickstarter-video-preview/
And… Cut
I’ve discussed before that one of the coolest things about making games is how many different skill sets it takes. It turns out, being indie requires even more. Not only do you have to conceive of and create a game, you have to be able to sell it. In today’s world of instant media, one […]
Posted by teale on October 3, 2012
http://nothingsacredgames.com/and-cut/