Publishing Corporate America was a big learning experience for me. I had previously designed games, and I’d even released digital games, but I had never handled so much of the responsibility myself. Manufacturing, shipping, distribution, marketing–frequently, I was in over my head, so it’s not surprising that I made mistakes. Today, I want to talk […]
All posts for the month October, 2013
The Price is Wrong
Posted by teale on October 31, 2013
http://nothingsacredgames.com/the-price-is-wrong/
Betrayal in the Game from the Box
Not long ago, I discussed schadenfreude and how you can manage it in your games. But somehow, I managed to miss one of the most effective ways to get players at each others’ throats: betrayal. Today, I’ll talk a bit about the psychological underpinnings of betrayal, the many forms it can take in games, and […]
Posted by teale on October 21, 2013
http://nothingsacredgames.com/betrayal-in-the-game-from-the-box/
The Path of the Game and the Path of the Designer
Last week I had the privilege of speaking to students at Cal Poly in beautiful San Luis Obispo. Many of the students are just beginning their journeys to become game designers, so I took the opportunity to share my own experience from consumer to creator. I also talked about how game designers of various skill […]
Posted by teale on October 4, 2013
http://nothingsacredgames.com/the-path-of-the-game-and-the-path-of-the-designer/