Early in the Shadow Throne Kickstarter, a backer asked if I had any fun stories about cards that didn’t make the cut. I’m finally getting around to it… four months after the Kickstarter finished. Better late than never, right? Between the initial conception for Shadow Throne and when it funded on Kickstarter, I worked on a […]
All posts in category Shadow Throne
Shadow Throne Outtakes
Posted by teale on October 29, 2014
http://nothingsacredgames.com/shadow-throne-outtakes/
Shadow Throne Kickstarter: Outreach II
Welcome to the final installment of Shadow Throne Kickstarter here on the Nothing Sacred Games blog! In case you missed the earlier posts, I first covered the core Kickstarter, then discussed the periphery, and started going over outreach last time. Today I’m going to finish covering outreach, talking about advertising, online communities, and miscellaneous strategies […]
Posted by teale on September 29, 2014
http://nothingsacredgames.com/shadow-throne-kickstarter-outreach-ii/
Shadow Throne Kickstarter: Outreach I
Today I’m back at it, discussing the Shadow Throne Kickstarter in detail. Previously I discussed the core Kickstarter and the aspects on the edge, and today I’ll begin to discuss how I reached out beyond Kickstarter. Because I used so many strategies to do this, I’m going to break up the list into two posts. […]
Posted by teale on September 12, 2014
http://nothingsacredgames.com/shadow-throne-kickstarter-outreach-part-i/
Shadow Throne Kickstarter: Campaign Periphery
In my last post I discussed the Shadow Throne Kickstarter at its most basic: the page, the video, and the reward tiers. But a Kickstarter is so much more than just what you put on the main page! So today I’ll to continue examining the Kickstarter by covering some of the peripheral elements: the stretch […]
Posted by teale on August 22, 2014
http://nothingsacredgames.com/shadow-throne-kickstarter-campaign-periphery/
Shadow Throne Kickstarter: The Base Campaign
The Shadow Throne Kickstarter wrapped up over a month ago and the team is hard at work finishing the game so we can send it to the printer. While we get the final files ready, I thought I’d take a little time to go over the Kickstarter to discuss what we did right and what […]
Posted by teale on August 6, 2014
http://nothingsacredgames.com/shadow-throne-kickstarter-the-base-campaign/
Shadow Throne Kickstarter: Initial Impressions
The Shadow Throne Kickstarter came to a close at the end of last week, and I’m pleased to announce it was successful, bringing in $16,066! We didn’t quite hit the Shifting Shadows expansion stretch goal, but there was a ton of interest in the expansion, so I will probably look into Kickstarting it next year […]
Posted by teale on July 3, 2014
http://nothingsacredgames.com/shadow-throne-kickstarter-initial-impressions/
The Shadow Throne Origin Story
Shadow Throne is now up on Kickstarter, so it’s about time I shared the origin story with all of you! As I mentioned when discussing Shadow Throne design goals, and you saw when I went over the evolution of Shadow Throne card design, games don’t come from a single moment; they are a long […]
Posted by teale on June 6, 2014
http://nothingsacredgames.com/the-shadow-throne-origin-story/
Shadow Throne: The Evolution of Cards
Last week I discussed the design goals I set out for Shadow Throne. This week, I thought I’d discuss the game from a different vantage point: the evolution of the graphic design of the cards. I really enjoy doing these retrospective posts. Working on a game, you make so many tiny changes, it can be […]
Posted by teale on May 1, 2014
http://nothingsacredgames.com/shadow-throne-the-evolution-of-cards/
Shadow Throne Design Goals
The Kickstarter for Shadow Throne, Nothing Sacred Games’ next big release, is right around the corner! Over the next several months, you’ll be learning a lot about the game and its development. To kick things off, I thought I’d spend a little time describing the design goals that helped inspire and guide the development of […]
Posted by teale on April 24, 2014
http://nothingsacredgames.com/shadow-throne-design-goals/