Open and Guided Games

Today, I wanted to take a step back and discuss a little game design theory. I’ll be discussing two extremes to one spectrum: open and guided games. Now, truth be told, other designers have probably discussed these concepts before, and I’m sure have called them something else–if you happen to know, please do tell in […]

Design Analysis: Citadels

Today I thought I’d take a break from talking about progress on Corporate America and instead focus on a very cool game by another designer, Citadels. Citadels isn’t a new game–in fact, it was released over a decade ago, in 2000–but it is an elegant and very fun game, and there’s a lot to learn […]

The Joy of Spending Money

Today, I want to discuss the beautiful intersection of two buzz words currently making a splash in the game community: gamification and Kickstarter. Let’s Play All Day For those of you who don’t know, gamification is a process by which one adds or emphasizes game like qualities in non-game activities to make them more appealing. […]