Emotion plays an interesting role in game design. On the one hand, people tend to do their best work when they are excited and passionate. On the other hand, strong feelings of pride and attachment can cloud your judgment, make it difficult to empathize with others, and ultimately lead to an inferior game. If you’re […]
All posts for the month November, 2014
Emotional Game Design
Posted by teale on November 28, 2014
http://nothingsacredgames.com/emotional-game-design/
The Joys of Birding
Today I want to discuss something a little unusual for a game design blog: bird watching. Before you immediately close the tab, let me explain why you might care. My next game, Birds of a Feather, was designed after I thought carefully about why I enjoy birding. I broke down the activity in terms of […]
Posted by teale on November 11, 2014
http://nothingsacredgames.com/the-joys-of-birding/