Second Chances

For those of us who got our starts in digital games in the age of the internet, there’s something strangely final about printing a board game. With digital games, if you make a mistake or there’s a little bug you missed, you update the code and assets, submit a patch, and pretend like nothing ever […]

The Strange Story of Second Age

Today I thought I’d share a little bit about one of my main current projects, The Second Age of Sorcery. It has quite the meandering story, and still might take me places I’ve never been. So pull up a chair and get ready for story time!

Birds of a Feather Design Decisions

The Birds of a Feather Kickstarter is right around the corner (March 10th!), so I decided it’s time to share some stories from the game’s development. If you haven’t already checked out the free print and play, you might want to do that before diving into some of the details below. Birds of a Feather […]

Corporate America Sell Out

When we last left off, over a year and a half ago, Corporate America had just begun hitting store shelves, and I was just beginning to get a grasp on its financial situation. Even though the Kickstarter was successful, I had to spend a pretty penny to finish and release the game. So, what’s changed […]

The Joys of Birding

Today I want to discuss something a little unusual for a game design blog: bird watching. Before you immediately close the tab, let me explain why you might care. My next game, Birds of a Feather, was designed after I thought carefully about why I enjoy birding. I broke down the activity in terms of […]

Shadow Throne Outtakes

Early in the¬†Shadow Throne Kickstarter, a backer asked if I had any fun stories about cards that didn’t make the cut. I’m finally getting around to it… four months after the Kickstarter finished. Better late than never, right? Between the initial conception for Shadow Throne and when it funded on Kickstarter, I worked on a […]

Shadow Throne Kickstarter: Outreach II

Welcome to the final installment of Shadow Throne Kickstarter here on the Nothing Sacred Games blog! In case you missed the earlier posts, I first covered the core Kickstarter, then discussed the periphery, and started going over outreach last time. Today I’m going to finish covering outreach, talking about advertising, online communities, and miscellaneous strategies […]

Shadow Throne Kickstarter: Outreach I

Today I’m back at it, discussing the Shadow Throne Kickstarter in detail. Previously I discussed the core Kickstarter and the aspects on the edge, and today I’ll begin to discuss how I reached out beyond Kickstarter. Because I used so many strategies to do this, I’m going to break up the list into two posts. […]

Shadow Throne Kickstarter: Campaign Periphery

In my last post I discussed the Shadow Throne Kickstarter at its most basic: the page, the video, and the reward tiers. But a Kickstarter is so much more than just what you put on the main page! So today I’ll to continue examining the Kickstarter by covering some of the peripheral elements: the stretch […]

Shadow Throne Kickstarter: The Base Campaign

The Shadow Throne Kickstarter wrapped up over a month ago and the team is hard at work finishing the game so we can send it to the printer. While we get the final files ready, I thought I’d take a little time to go over the Kickstarter to discuss what we did right and what […]