For those of us who got our starts in digital games in the age of the internet, there’s something strangely final about printing a board game. With digital games, if you make a mistake or there’s a little bug you missed, you update the code and assets, submit a patch, and pretend like nothing ever […]
All posts in category Publishing
Component Considerations
How do publishers decide which components to use for a game? These days, the possibilities are almost limitless, with many factories having a huge range of in-house products and the ability to outsource for unusual components when necessary. With such an enormous blank slate, how do you even start deciding which components will work for […]
Posted by teale on January 25, 2016
http://nothingsacredgames.com/component-considerations/
To Publish or Not to Publish
Those who have followed Nothing Sacred Games for its nearly four year existence know it’s been in the murky world between design studio and publisher that many small game companies find themselves in. With crowdfunding money alleviating risk, more accessible manufacturers willing to work on small projects, and a plethora of useful information to help […]
Posted by teale on September 24, 2015
http://nothingsacredgames.com/to-publish-or-not-to-publish/
Solitaire Time Management
I find myself doing a lot of different things these days. Making games requires many different activities, from design, to playtesting, to balancing, to managing art and graphic design, to writing rules, to promotion, fund raising, and sales. And I’m not just making games–I’m also writing articles, running an online store, and always looking for […]
Posted by teale on April 20, 2015
http://nothingsacredgames.com/solitaire-time-management/
Birds of a Feather Design Decisions
The Birds of a Feather Kickstarter is right around the corner (March 10th!), so I decided it’s time to share some stories from the game’s development. If you haven’t already checked out the free print and play, you might want to do that before diving into some of the details below. Birds of a Feather […]
Posted by teale on February 27, 2015
http://nothingsacredgames.com/birds-of-a-feather-design-decisions/
Corporate America Sell Out
When we last left off, over a year and a half ago, Corporate America had just begun hitting store shelves, and I was just beginning to get a grasp on its financial situation. Even though the Kickstarter was successful, I had to spend a pretty penny to finish and release the game. So, what’s changed […]
Posted by teale on February 10, 2015
http://nothingsacredgames.com/corporate-america-sell-out/
Going Wide
I recently started a Patreon. It’s a bit of an experiment, but I’m hoping it will give friends and fans the chance to show their appreciation for this blog and help guide me by requesting article topics. Today’s article is the first of those requests. Cardboard Edison is a husband and wife duo who have […]
Posted by teale on December 16, 2014
http://nothingsacredgames.com/going-wide/