Component Considerations

How do publishers decide which components to use for a game? These days, the possibilities are almost limitless, with many factories having a huge range of in-house products and the ability to outsource for unusual components when necessary. With such an enormous blank slate, how do you even start deciding which components will work for […]

To Publish or Not to Publish

Those who have followed Nothing Sacred Games for its nearly four year existence know it’s been in the murky world between design studio and publisher that many small game companies find themselves in. With crowdfunding money alleviating risk, more accessible manufacturers willing to work on small projects, and a plethora of useful information to help […]

The Tabletop Golden Age

One of my patrons recently asked about the board game golden age we’re currently going through. Things certainly seem rosy at the moment. There are hundreds, if not thousands, of new games released every year, and perhaps even more importantly, the quality of games has gone up immensely since the days of Monopoly and The […]

Solitaire Time Management

I find myself doing a lot of different things these days. Making games requires many different activities, from design, to playtesting, to balancing, to managing art and graphic design, to writing rules, to promotion, fund raising, and sales. And I’m not just making games–I’m also writing articles, running an online store, and always looking for […]

Corporate America Sell Out

When we last left off, over a year and a half ago, Corporate America had just begun hitting store shelves, and I was just beginning to get a grasp on its financial situation. Even though the Kickstarter was successful, I had to spend a pretty penny to finish and release the game. So, what’s changed […]

Going Wide

I recently started a Patreon. It’s a bit of an experiment, but I’m hoping it will give friends and fans the chance to show their appreciation for this blog and help guide me by requesting article topics. Today’s article is the first of those requests. Cardboard Edison is a husband and wife duo who have […]

Shadow Throne Kickstarter: Outreach II

Welcome to the final installment of Shadow Throne Kickstarter here on the Nothing Sacred Games blog! In case you missed the earlier posts, I first covered the core Kickstarter, then discussed the periphery, and started going over outreach last time. Today I’m going to finish covering outreach, talking about advertising, online communities, and miscellaneous strategies […]

Shadow Throne Kickstarter: Outreach I

Today I’m back at it, discussing the Shadow Throne Kickstarter in detail. Previously I discussed the core Kickstarter and the aspects on the edge, and today I’ll begin to discuss how I reached out beyond Kickstarter. Because I used so many strategies to do this, I’m going to break up the list into two posts. […]

Shadow Throne Kickstarter: Campaign Periphery

In my last post I discussed the Shadow Throne Kickstarter at its most basic: the page, the video, and the reward tiers. But a Kickstarter is so much more than just what you put on the main page! So today I’ll to continue examining the Kickstarter by covering some of the peripheral elements: the stretch […]

Shadow Throne Kickstarter: The Base Campaign

The Shadow Throne Kickstarter wrapped up over a month ago and the team is hard at work finishing the game so we can send it to the printer. While we get the final files ready, I thought I’d take a little time to go over the Kickstarter to discuss what we did right and what […]