The Shadow Throne Kickstarter came to a close at the end of last week, and I’m pleased to announce it was successful, bringing in $16,066! We didn’t quite hit the Shifting Shadows expansion stretch goal, but there was a ton of interest in the expansion, so I will probably look into Kickstarting it next year […]
All posts in category Nothing Sacred Games
Shadow Throne Kickstarter: Initial Impressions
Posted by teale on July 3, 2014
http://nothingsacredgames.com/shadow-throne-kickstarter-initial-impressions/
The Shadow Throne Origin Story
Shadow Throne is now up on Kickstarter, so it’s about time I shared the origin story with all of you! As I mentioned when discussing Shadow Throne design goals, and you saw when I went over the evolution of Shadow Throne card design, games don’t come from a single moment; they are a long […]
Posted by teale on June 6, 2014
http://nothingsacredgames.com/the-shadow-throne-origin-story/
Shadow Throne: The Evolution of Cards
Last week I discussed the design goals I set out for Shadow Throne. This week, I thought I’d discuss the game from a different vantage point: the evolution of the graphic design of the cards. I really enjoy doing these retrospective posts. Working on a game, you make so many tiny changes, it can be […]
Posted by teale on May 1, 2014
http://nothingsacredgames.com/shadow-throne-the-evolution-of-cards/
Shadow Throne Design Goals
The Kickstarter for Shadow Throne, Nothing Sacred Games’ next big release, is right around the corner! Over the next several months, you’ll be learning a lot about the game and its development. To kick things off, I thought I’d spend a little time describing the design goals that helped inspire and guide the development of […]
Posted by teale on April 24, 2014
http://nothingsacredgames.com/shadow-throne-design-goals/
Design Analysis: Corporate America
Between playtesting, promotion, and just hanging out with friends, I’ve seen and played Corporate America well over 200 times. Even after playing that many times, I’m happy to say still I enjoy the game. Corporate America really lets individual personalities shine, so each game feels like a new experience. But when you play a game […]
Posted by teale on March 24, 2014
http://nothingsacredgames.com/design-analysis-corporate-america/
Happy Birthday Nothing Sacred Games!
Wow, has is really been two years since the founding of Nothing Sacred Games!? Actually, it’s been a little more, but it has been two years since my first blog post about the wonderful art form that is games, and that’s close enough for me! To celebrate, I thought it would be fun to quickly […]
Posted by teale on March 15, 2014
http://nothingsacredgames.com/happy-birthday-nothing-sacred-games/
Corporate America Sales Roundup
Corporate America started hitting the mailboxes of Kickstarter supporters and the shelves of game stores back in July of 2013. Eight months later, you might be wondering… how’s the game doing? The short answer, I’m happy to say, is pretty well! I recently went over the many positive reviews the game has received, and […]
Posted by teale on February 24, 2014
http://nothingsacredgames.com/corporate-america-sales-roundup/
The Price is Wrong
Publishing Corporate America was a big learning experience for me. I had previously designed games, and I’d even released digital games, but I had never handled so much of the responsibility myself. Manufacturing, shipping, distribution, marketing–frequently, I was in over my head, so it’s not surprising that I made mistakes. Today, I want to talk […]
Posted by teale on October 31, 2013
http://nothingsacredgames.com/the-price-is-wrong/
More Lessons from the Corporate America Kickstarter
The Kickstarter for Corporate America ended successfully in November 2012. In January 2013, after finishing the game and sending it to the printer, I wrote up some lessons from my Kickstarter experience. It’s been 7 months since those last lessons, and a lot has happened. I saw the printing process unfold and found a distributor. […]
Posted by teale on September 3, 2013
http://nothingsacredgames.com/more-lessons-from-the-corporate-america-kickstarter/
The Cost of a Board Game: Time
Not long ago, I discussed the monetary cost of making Corporate America, an awesome political satire board game. Today, I want to pick up where I left off by discussing how much time it took to make Corporate America. I’ll get into the details in just a minute. In the mean time, this timeline will […]
Posted by teale on August 19, 2013
http://nothingsacredgames.com/the-cost-of-a-board-game-time/