Shadow Throne Kickstarter: Initial Impressions

The Shadow Throne Kickstarter came to a close at the end of last week, and I’m pleased to announce it was successful, bringing in $16,066! We didn’t quite hit the Shifting Shadows expansion stretch goal, but there was a ton of interest in the expansion, so I will probably look into Kickstarting it next year […]

The Shadow Throne Origin Story

  Shadow Throne is now up on Kickstarter, so it’s about time I shared the origin story with all of you! As I mentioned when discussing Shadow Throne design goals, and you saw when I went over the evolution of Shadow Throne card design, games don’t come from a single moment; they are a long […]

Shadow Throne: The Evolution of Cards

Last week I discussed the design goals I set out for Shadow Throne. This week, I thought I’d discuss the game from a different vantage point: the evolution of the graphic design of the cards. I really enjoy doing these retrospective posts. Working on a game, you make so many tiny changes, it can be […]

Shadow Throne Design Goals

The Kickstarter for Shadow Throne, Nothing Sacred Games’ next big release, is right around the corner! Over the next several months, you’ll be learning a lot about the game and its development. To kick things off, I thought I’d spend a little time describing the design goals that helped inspire and guide the development of […]

Design Analysis: Corporate America

Between playtesting, promotion, and just hanging out with friends, I’ve seen and played Corporate America well over 200 times. Even after playing that many times, I’m happy to say still I enjoy the game. Corporate America really lets individual personalities shine, so each game feels like a new experience. But when you play a game […]

Happy Birthday Nothing Sacred Games!

Wow, has is really been two years since the founding of Nothing Sacred Games!? Actually, it’s been a little more, but it has been two years since my first blog post about the wonderful art form that is games, and that’s close enough for me! To celebrate, I thought it would be fun to quickly […]

Corporate America Sales Roundup

  Corporate America started hitting the mailboxes of Kickstarter supporters and the shelves of game stores back in July of 2013. Eight months later, you might be wondering… how’s the game doing? The short answer, I’m happy to say, is pretty well! I recently went over the many positive reviews the game has received, and […]

The Price is Wrong

Publishing Corporate America was a big learning experience for me. I had previously designed games, and I’d even released digital games, but I had never handled so much of the responsibility myself. Manufacturing, shipping, distribution, marketing–frequently, I was in over my head, so it’s not surprising that I made mistakes. Today, I want to talk […]

More Lessons from the Corporate America Kickstarter

The Kickstarter for Corporate America ended successfully in November 2012. In January 2013, after finishing the game and sending it to the printer, I wrote up some lessons from my Kickstarter experience. It’s been 7 months since those last lessons, and a lot has happened. I saw the printing process unfold and found a distributor. […]

The Cost of a Board Game: Time

Not long ago, I discussed the monetary cost of making Corporate America, an awesome political satire board game. Today, I want to pick up where I left off by discussing how much time it took to make Corporate America. I’ll get into the details in just a minute. In the mean time, this timeline will […]