Today I thought I’d take a break from talking about progress on Corporate America and instead focus on a very cool game by another designer, Citadels. Citadels isn’t a new game–in fact, it was released over a decade ago, in 2000–but it is an elegant and very fun game, and there’s a lot to learn […]
All posts in category Non-Digital
Design Analysis: Citadels
Posted by teale on September 12, 2012
http://nothingsacredgames.com/design-analysis-citadels/
The Digital Divide Part III: Humans are Pretty Cool Too
Last time, on The Digital Divide… Last time on The Digital Divide… …the biggest difference between digital and non-digital games is … the power of computers… …despite the incredible … power … of computers, the games … using them will be limited by their target audience, humans. In other words, computers are much more powerful […]
Posted by teale on August 9, 2012
http://nothingsacredgames.com/the-digital-divide-part-iii-humans-are-pretty-cool-too/
The Digital Divide Part II: Machines Meet Meat
Last time on The Digital Divide… …the biggest difference between digital and non-digital games is … the power of computers… …humans are really bad at a lot of … stuff… Computers have vast and nearly perfect memories … can perform thousands of calculations a second … computers are happy… In short, I discussed how computers […]
Posted by teale on July 29, 2012
http://nothingsacredgames.com/the-digital-divide-part-ii-machines-meet-meat/
The Digital Divide Part I: Computers are Awesome
Since I started writing this blog, I’ve wanted to write a post on the differences between digital and non-digital games. I’ve spent a lot of time working on both, so I’m in a unique position to compare and contrast how they’re designed and what they can do. Truth be told, I tried writing on this […]
Posted by teale on July 17, 2012
http://nothingsacredgames.com/the-digital-divide-part-i-computers-are-awesome/
What is Fun? Part II
Earlier this week, I started listing the many types of fun board games can provide. Turns out I had more to say about it than I anticipated, so I’m wrapping up the post today. I’m going to continue tying in Corporate America so you can see how different types of fun have influenced my own […]
Posted by teale on July 12, 2012
http://nothingsacredgames.com/what-is-fun-part-ii/
What is fun? Part I
I’ve wanted to make games for a very long time. Why? I assume the reason is the same for most other people who want to get into the game industry: because I love games. However, since I’ve started making games, I’ve also started playtesting a lot, with a lot of different people. When I playtest […]
Posted by teale on July 10, 2012
http://nothingsacredgames.com/what-is-fun-part-i/
Games, the Newest Art Form
Hello everyone! Before I dive into today’s very big topic, I wanted to take a minute to introduce myself. My name is Teale Fristoe. I’m a game designer and the guy who runs Nothing Sacred Games. I’m extremely excited to be able to spend so much of my time and energy in creating and playing […]
Posted by teale on March 15, 2012
http://nothingsacredgames.com/games-the-newest-art-form/