Shadow Throne Design Goals

The Kickstarter for Shadow Throne, Nothing Sacred Games’ next big release, is right around the corner! Over the next several months, you’ll be learning a lot about the game and its development. To kick things off, I thought I’d spend a little time describing the design goals that helped inspire and guide the development of […]

Mechanic Analysis: Drafting

I’ve been thinking a lot about drafting lately. So today I thought I’d try something new: a close analysis of drafting as a mechanic. To start, I’ll define drafting and explain the different forms it takes. After that I’ll discuss what it adds to games. To wrap things up, I’ll cover the requirements of including […]