Robot Invasion

It will be a surprise to absolutely no one that technology is slowly creeping into the world of tabletop games, just as it has in every other facet of life. What might actually be surprising is how slowly the creep is. Especially considering the wild success of mobile games and the ubiquity of smart phones, […]

Teaching Games, Old and New

It wasn’t long ago that every digital game came with its own manual, just like board games do today. An excited new game owner would pour over the manual, learning how to play the game before ever putting it in a computer or console. It was an expected part of the whole video game experience. […]

The Digital Divide Part III: Humans are Pretty Cool Too

Last time, on The Digital Divide… Last time on The Digital Divide… …the biggest difference between digital and non-digital games is … the power of computers… …despite the incredible … power … of computers, the games … using them will be limited by their target audience, humans. In other words, computers are much more powerful […]

The Digital Divide Part II: Machines Meet Meat

Last time on The Digital Divide… …the biggest difference between digital and non-digital games is … the power of computers… …humans are really bad at a lot of … stuff… Computers have vast and nearly perfect memories … can perform thousands of calculations a second … computers are happy… In short, I discussed how computers […]

The Digital Divide Part I: Computers are Awesome

Since I started writing this blog, I’ve wanted to write a post on the differences between digital and non-digital games. I’ve spent a lot of time working on both, so I’m in a unique position to compare and contrast how they’re designed and what they can do. Truth be told, I tried writing on this […]

Games, the Newest Art Form

Hello everyone! Before I dive into today’s very big topic, I wanted to take a minute to introduce myself. My name is Teale Fristoe. I’m a game designer and the guy who runs Nothing Sacred Games. I’m extremely excited to be able to spend so much of my time and energy in creating and playing […]