Being a Mad Hatter: The Big Con

The sound of clashing swords, the few women present all wearing corsets, the plethora of strange hats worn by people not even playing Corporate America. Is this some sort of bizarre dream? A glimpse into a strange, alternate universe? No, this is DunDraCon! I’ve been talking about the need to get out to meet people […]

Lessons from the Corporate America Kickstarter

Last time on “Lessons…” So, before I get into the heart of the topic of today’s post (stuff I didn’t do so well with the Corporate America Kickstarter), I wanted to talk a bit about my last post. When I wrote the post, I was intending to be funny. Looking back on the post, I think […]

Lessons from Other Kickstarters

Wow, has it really been a month and a half since my last blog post? Yowza. That’s what I call the definition of unacceptable. In my defense, though, a lot of the delay came from trying to pack as much punch into the final version of Corporate America as possible. I needed to get it […]

And… Cut

I’ve discussed before that one of the coolest things about making games is how many different skill sets it takes. It turns out, being indie requires even more. Not only do you have to conceive of and create a game, you have to be able to sell it. In today’s world of instant media, one […]

The Joy of Spending Money

Today, I want to discuss the beautiful intersection of two buzz words currently making a splash in the game community: gamification and Kickstarter. Let’s Play All Day For those of you who don’t know, gamification is a process by which one adds or emphasizes game like qualities in non-game activities to make them more appealing. […]