The Shadow Throne Kickstarter came to a close at the end of last week, and I’m pleased to announce it was successful, bringing in $16,066! We didn’t quite hit the Shifting Shadows expansion stretch goal, but there was a ton of interest in the expansion, so I will probably look into Kickstarting it next year […]
All posts in category Business
Shadow Throne Kickstarter: Initial Impressions
Posted by teale on July 3, 2014
http://nothingsacredgames.com/shadow-throne-kickstarter-initial-impressions/
Corporate America Sales Roundup
Corporate America started hitting the mailboxes of Kickstarter supporters and the shelves of game stores back in July of 2013. Eight months later, you might be wondering… how’s the game doing? The short answer, I’m happy to say, is pretty well! I recently went over the many positive reviews the game has received, and […]
Posted by teale on February 24, 2014
http://nothingsacredgames.com/corporate-america-sales-roundup/
Reviewing Reviews
I’ll be the first to admit that I’m pretty lousy when it comes to marketing. It’s the sort of thing I never wanted to do, but is essential for making a game (or really any product) successful. So, reluctantly, I’ve put on my marketing hat many times for Corporate America, and have actually found it […]
Posted by teale on February 10, 2014
http://nothingsacredgames.com/reviewing-reviews/
The Price is Wrong
Publishing Corporate America was a big learning experience for me. I had previously designed games, and I’d even released digital games, but I had never handled so much of the responsibility myself. Manufacturing, shipping, distribution, marketing–frequently, I was in over my head, so it’s not surprising that I made mistakes. Today, I want to talk […]
Posted by teale on October 31, 2013
http://nothingsacredgames.com/the-price-is-wrong/
More Lessons from the Corporate America Kickstarter
The Kickstarter for Corporate America ended successfully in November 2012. In January 2013, after finishing the game and sending it to the printer, I wrote up some lessons from my Kickstarter experience. It’s been 7 months since those last lessons, and a lot has happened. I saw the printing process unfold and found a distributor. […]
Posted by teale on September 3, 2013
http://nothingsacredgames.com/more-lessons-from-the-corporate-america-kickstarter/
The Cost of a Board Game: Time
Not long ago, I discussed the monetary cost of making Corporate America, an awesome political satire board game. Today, I want to pick up where I left off by discussing how much time it took to make Corporate America. I’ll get into the details in just a minute. In the mean time, this timeline will […]
Posted by teale on August 19, 2013
http://nothingsacredgames.com/the-cost-of-a-board-game-time/
The Cost of a Board Game: Money
For those of you who don’t follow the blog regularly, I kickstarted my first board game, Corporate America, way back in November of 2012. It’s now July 2013, and I just posted an update to my Kickstarter supporters announcing that the project is complete! I chose to self publish Corporate America for a number of […]
Posted by teale on July 30, 2013
http://nothingsacredgames.com/the-cost-of-a-board-game-money/
Being a Mad Hatter: The Bigger Con
A club wielding warrior prowling the premises; the occasional blood curdling scream of “Kubla!”; more kilts than you can shake a stick at. Have I been transported back to 13th century China (with a touch of Scotland)? Or maybe just back to DunDraCon? No, this is KublaCon! Ever since the Corporate America Kickstarter squeaked by, […]
Posted by teale on May 30, 2013
http://nothingsacredgames.com/being-a-mad-hatter-the-bigger-con/
On the Road
Well hello there! For the past couple of months I’ve been focusing on writing theory posts all about game design, but today I’m going to mix things up a bit and talk about some of the adventures I’ve had recently. Shortly after the Corporate America Kickstarter concluded, I realized I needed to start getting out […]
Posted by teale on May 3, 2013
http://nothingsacredgames.com/on-the-road/
A Year of Fun and Games
Has it really been a year since I left school to pursue an uncertain life as an independent game designer? My first blog post, where I discuss my thoughts on games as art, was posted a whole year ago, so I guess so! It’s hard to believe it’s already been a year. I have to […]
Posted by teale on March 15, 2013
http://nothingsacredgames.com/a-year-of-fun-and-games/