Don’t Hate the Player Part II

In the first part of Don’t Hate the Player, I discussed how to determine who your player is and why you should care. Today I’m going to talk about some legitimate concerns related to making games for players unlike yourself. I’ll also be giving you some examples from my own experience about these issues, one […]

Don’t Hate the Player Part I

In my last post, I discussed how games are an art form with the potential for expression equivalent to those of traditional art forms like painting, literature, and film. Today, I’m going to start going into detail about one way that games differ from almost all traditional art forms: interaction. For most traditional art forms, […]