For those of us who got our starts in digital games in the age of the internet, there’s something strangely final about printing a board game. With digital games, if you make a mistake or there’s a little bug you missed, you update the code and assets, submit a patch, and pretend like nothing ever happened. But if you make a typo in a tabletop game, you’re living with it. Every time you explain the game, you’re going to have to point it out. You’ll get random messages asking about it all the time. You’re not weaseling your way out of this one.

The big typo of Corporate America.
And that’s how most games stay. Perhaps fondly remembered, but always imperfect. Even for games that get a reprint, it’s often not possible to correct errors, because it’s less expensive to simply reprint than it is to change files. The finality can be relieving, but it can also be frustrating.
But some games are lucky enough to not only get reprints, but second editions. I’m excited to be in the middle of revising Corporate America for just such an update.
Updating a game for a second edition is a great opportunity, but it’s also a daunting task. Where do you start the changes? How much is appropriate to change? Today I’ll discuss my approach to the challenge as I’ve been working with a great community of fans to help